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Below are four games; click for their rules.

Open Smiles, Hidden Blades

To play: 1 egg entrance fee

You find yourself in a ruined town full of other androids, all of whom are either agents of YoRHa (who normally wear Soot Black) or agents of the Machine Lifeforms (who normally wear Snow White). Unfortunately, everyone is disguised so well that you can't distinguish friend from foe. To make matters more complicated, your blade can easily strike down agents of the opposite alignment but rebounds at the wielder if swung at an ally.

Your objective is to survive and eliminate all agents aligned to the opposing organization to occupy the town. Fortunately, aside from your blade and wits, you have a few other tools to help with the task.


At the start of the game the dealer will secretly trade you either a pot of Snow White dye or Soot Black dye, indicating your alignment*. They will then begin cycling through the players, allowing each to take their turn.
On a player's turn, they can take one of the following three actions:

  • Find a Friend: for a fee of 2 eggs, the dealer chooses a random player (either dead or alive) who is on your team and announces publicly that you are allies.
    Since the choice is random, you might find a friend already known to be your ally.

  • Scout an Enemy: for a fee of 5 eggs, the dealer announces that you are scouting the enemy and then sends a secret /tell, revealing the identity of the next living player who is your enemy.

  • Assassination Attempt: You declare another player and attempt to slay them. If they are your enemy, the kill is successful. If they are your ally, your blade rebounds and kills you instead.
    All players learn the result of your assassination attempt, but neither your nor your target's true alignment are revealed.

The game ends when only one team remains. All living players on that team split the pot as their winnings.

*Alignments are chosen with the flip of a fair coin with one restriction: for a 3 player game each team is guaranteed to have at least 1 player, and for 4+ players each team is guaranteed to have at least 2 players.

Hobbes's Prototype Testing Facility

To play: 1 egg entrance fee

You wake up mistakenly labelled as the prototype of a new, experimental android model in the Copied Factory. The lead scientist Hobbes is ready to subject you to rigorous testing to determine your battle-readiness.


Hobbes's trial consists of three back-to-back tests where you must predict the results of three successive fair rolls:

  • Even or Odd: You must correctly guess if the first roll is even or odd.

  • Higher or Lower: You must correctly guess if the second roll is higher than the first.

  • Inside or Outside: You must correctly guess if the last roll is in between the previous two.

Hobbes's first trial is basic Unit Testing. If you pass, you can either pay out or choose to attempt the trial a second time to clear Quality Assurance. If you pass Quality Assurance, again you can either pay out or attempt the trial one last time to be declared ready for Deployment. However, if you ever fail Hobbes's trial you get discarded as a failed experiment and lose all progress.

Payout:

Unit Testing Cleared:4 eggs
Quality Assured:20 eggs
Deployed for Battle:100 eggs

Recovered Archives

To play: 10k gil entrance fee

While on patrol, you and several other androids discover a breach in a secure and secret database. When you approach it, the breach flares and transfers a random number of valuable Archive Entries to each android's personal computer. An argument breaks out over who should get credit for the discovery ("But I saw the breach first!"), and the patrol's captain proposes the following winner-takes-all game to settle the disagreement.


At the start of the game the dealer will secretly trade each player a uniformly random number from 1 to 10 of Clear Prisms, representing the number of Archive Entries they received from the data breach. The goal of the game is to bet on how many Archive Entries there are in total across all players. After everyone receives their prisms, players take turns betting with the initial bid set at 10k gil. On each turn, players can take one of three actions:

  • Call X: The player pays the current bid to the dealer, betting that "the total number of Archive Entries is at least X." X must be greater than that of the previous Calls or Raises.

  • Raise X: The same as a Call, except the player pays double the current bid to the dealer. The current bid also is doubled for all other players and successive Raises stack, increasing the current bid to 4x, 8x, 16x, and so on.

  • Fold: The player forfeits the rest of the game, but their Archive Entries are still counted in the total.

The game ends when all but one player have folded or when a player Calls or Raises above the correct total. The last player to make a correct Call or Raise wins the pot.

Engels the Inevitable

To play: 10k gil entrance fee

While on a mission to recover data files from a ruined Puppet Bunker, you and your squad of YoRHa android units (you and the other players) receive a report that an Engels unit has gone haywire. Apparently it's on its way to destroy the very ruins you're searching and is only five steps away, firing missiles wildly as it approaches. Fortunately, considering their massive size, Engels units take steps very slowly. You and your squad still have time to dodge missiles and collect data files before evacuating.


The ruins of the bunker can be divided into a grid with rows and columns numbered 0 to 9, and a square has double the chance of containing a data file if it's on an even-numbered row or column*. While the Engels unit is winding up its next step, each player will get a chance to take a turn. A turn is as follows:

  • The player first picks a (r, c) location, indicating the row and column of the square they'd like to move to.

  • The player then prepares to perform one of three scans.
    Free: Scan this square.
    50k gil: Scan this entire row.
    50k gil: Scan this entire column.

After all players take their turns, the scans resolve simultaneously and the dealer reveals which scanned locations contain data files. Each player individually receives a reward of [TODO: calculate + simulate strategies to determine reward] for each data file they uncover, and all uncovered data files are downloaded and removed.

Just as the scans complete, the ground shakes as the Engels unit finishes taking its step and fires a volley of missiles at the bunker. The unit chooses one of four firing patterns with equal chance:

  • Bombard all squares on even rows.

  • Bombard all squares on even columns.

  • Bombard all squares on both an even row and column.

  • Bombard all squares on either an odd row or column.

After the bombardment, all surviving players can take another turn. This continues until the Engels unit takes its fifth step and wipes out the ruins with a mighty Marx Smash. Work together with your squad to cover as much ground as possible before then!

*A square on neither an even row nor even column has a [TODO: calculate + simulate strategies to determine chance] chance of containing a data file. A square on both an even row and even column has 4x the chance of containing a data file.